pathfinder wrath of the righteous relics

When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. ), Bardiche/Sling Staff/Trident (Same effects across all three weapons). You have total concealment against the outsider under this effect. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. And a weird lack of great, long, and bastard swords. Name Type Desc Location Arrowguard: Buckler: This +4 buckler grants its wielder an additional +3 bonus to AC against ranged attacks. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. 20d6 damage on first sneak attack per enemy anyone?). Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. This young woman has forged her faith from . It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. Option 1 The owner can activate this item once per day. The image is below. Option 2 +3, +2 morale bonus to dexterity. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. The creature is staggered and loses 1 hit point each round. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. Option 1 +2, this shortspear absorbs water from the target on each hit. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. In this guide it should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. The affected creature suffers 1d4 unholy damage for each scorch. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. Before rushing into war, a wise commander will quickly take note that this army is lacking in manpower and direction. Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Pathfinder: Wrath of the Righteous Mythic Path Abilities Guide, Pathfinder: Wrath of the Righteous Secret Ending (Ascension Achievement Guide), Pathfinder: Wrath of the Righteous Enigma Puzzle Solution. Thanks for making it. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Contact Us | Privacy Policy 2016 - 2023 | Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of . Find this claw in Leper's Smile and the Storyteller will direct you to Terendelev's Lair, where the Golden Dragon Mythic Path is unlocked. Option 2 You can cover yourself in an invisible corrupted fire. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). x4 bus timetable peterborough to corby how to import functions from another python file in jupyter notebook; the string s is initially empty the following can be performed on a any number of times super singer senior season 7 all episodes; log2 fold change negative solidsquad download; curtain rod brackets ikea All critical hits against this creature deal additional 3d6 piercing damage. Wrath of the Righteous is the thirteenth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from August 2013 through to January 2014. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. The relic of Baphomet's fire have been fixed with the gloves. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. Proving capable in Kenabres, Pathfinder: Wrath of the Righteous heroes will be given command of the Crusade Army. They can enhance your character's skills, racial abilities, class abilities, or other statistics, enabling you to further customize them. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Bardiche/Heavy Pick (both options come with same enchantments) . It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. Let's check it out. Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. Option 2 You bound a part of your soul to the ring. Some quests are time-limited and some can only be completed with certain companions. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. Effects dont stack. Bugged. "The realm of Sarkoris was destroyed when Areelu Vorlesh, a. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. Option 1 +2, this shortspear absorbs water from the target on each hit. 20d6 damage on first sneak attack per enemy anyone?). Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength (Not clear if both intelligence and strength both grant a damage bonus.). Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. Instead it deals (1d6 + 1 per two caster levels) points of damage. Option 3 +2 enhancement bonus to intelligence. This effect stacks up to 3 times and persists for 1d4 rounds. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. Wrath of Ancestor Dwarven Waraxe Whenever this +3 thundering dwarven waraxe is wielded by a dwarf, it grants the wielder a +2 inherent bonus to AC and a +1 inherent bonus on attack rolls. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Option 1 Bugged. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). Pathfinder: Wrath of the Righteous - Enhanced Edition, This item has been removed from the community because it violates Steam Community & Content Guidelines. Option 2 +2 enhancement bonus to charisma. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. This weapon also has an 18-20 critical threat range. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. Home Guides Pathfinder: Wrath of the Righteous - All Restored Crusader Relics Guide Pathfinder: Wrath of the Righteous - All Restored Crusader Relics Guide September 22, 2021 3 This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. Your email address will not be published. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Option 1 Bugged. Pathfinder: Wrath of the Righteous - The Last Sarkorians. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Crusade Gained Items. Pathfinder: Wrath of the Righteous Unique Items and Locations The hardest to find unique items are: Pathfinder: Wrath of the Righteous Barding Pathfinder: Wrath of the Righteous Midnight Bolt Pathfinder: Wrath of the Righteous Brazen Whip Pathfinder: Wrath of the Righteous Book of Dreams Pathfinder: Wrath of the Righteous Linds Family Chainmail Thanks for making it. Option 2 +2 enhancement bonus to charisma. "Notes for the Storyteller" is a . Want to. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Option 3 +2 enhancement bonus to intelligence. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. Head downstairs and interact with the sarcophagus. However, after this the ally dies again. You can choose one creature at a time to concentrate on a pulsating beat of its heart. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Pathfinder Wrath of the Righteous Seelah Quest Guide. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect. Effects dont stack. Bardiche/Sling Staff/Trident (Same effects across all three weapons) . If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. All healing spells +1 per die. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Option 1 +5, made of crystals and can be worn by a druid. Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage. Wrath of the Righteous runs better than Kingmaker, and saving and loading are both much faster. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. Option 2 +2 enhancement bonus to strength. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. The wear also gains a +1 insight bonus to attack rolls against outsiders. You also get a +1 insight bonus to AC against outsider creatures. Manually download the mod archive (.zip), and install it through UMM. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. This effect lasts 1d3 rounds. Moving the relics and remains will mean more people will come to Drezen to pay homage to Delamere. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. Option 1 +2, +2 scared bonus to fortitude saving throws. Thanks u/Vargkungen from reddit who found the item names in Toybox you will have to use the mod to add the item if you want to use the scalemail. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. Posted on October 21, 2021 July 14, 2022 By saadtariq Character traits are abilities that are not tied to your character's race or class. . This shield also deals additional 2d8 points of holy damage to undead creatures (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). Act 3 First Retriever Padded Armor/Shirt, Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Act 3 Chillboars Hide and Tusks Shortspear/Spiked Light Shield, Act 3 Phylactery of Stevanius Ring/Scythe, Act 3 Crest of the Fallen Knight Belt/Chainmail/Shortsword, Act 3 Faultless Daybreak Heavy Flail/Light Shield/Scalemail, Act 3 Stone of Ghostly Pathways Circlet/Ring/Sai, Act 3 Wicked Dope Banded Armor/Quarterstaff, Act 3 Branch of the Last Ash (Sakoris Map) Bardiche/Heavy Pick, Act 3 Attractive Impulse Gloves/Light Crossbow/Metamagic Rod, Act 5 Mask of the Facestealer Belt/Mask, Act 5 Burning Brand Bardiche/Sling Staff/Trident, Act 5 Remains of the Colourless One Arrows/Breast Plate/Spectacles, Act 5 Voice of the Cursed Bard Lyre/Amulet, Pathfinder Wrath of the Righteous Unique Items and Locations, Pathfinder Wrath of the Righteous Unique Armors and Locations, Pathfinder Wrath of the Righteous Unique Weapons and Locations, Pathfinder Wrath of the Righteous Unique Accessories: Necklaces and Rings, Pathfinder Wrath of the Righteous Mythic Abilities, Spells and Feats, All Spells in Pathfinder Wrath of the Righteous, College Kings Walkthrough & Complete Guide (All Scenes), Plan B: Terraform Planning For City Growth, PUBG Vikendi Map (Bear Cave, Bunkers, Lab Camps), Soul Knight All Gift Codes (March 2023) Free Gems & Items, Star Stable Codes for Star Coins, Star Rider & Clothes (March 2023). Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Act 3 First Retriever Padded Armor/Shirt, Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Act 3 Chillboars Hide and Tusks Shortspear/Spiked Light Shield, Act 3 Phylactery of Stevanius Ring/Scythe, Act 3 Crest of the Fallen Knight Belt/Chainmail/Shortsword, Act 3 Faultless Daybreak Heavy Flail/Light Shield/Scalemail, Act 3 Stone of Ghostly Pathways Circlet/Ring/Sai, Act 3 Wicked Dope Banded Armor/Quarterstaff, Act 3 Branch of the Last Ash (Sakoris Map) Bardiche/Heavy Pick, Act 3 Attractive Impulse Gloves/Light Crossbow/Metamagic Rod, Act 5 Mask of the Facestealer Belt/Mask, Act 5 Burning Brand Bardiche/Sling Staff/Trident, Act 5 Remains of the Colourless One Arrows/Breast Plate/Spectacles, Act 5 Voice of the Cursed Bard Lyre/Amulet, Pathfinder: Wrath of the Righteous How to Get 500g Mercs After Prologue, Pathfinder: Wrath of the Righteous Olivia Obscene Build (Unfair Solo), Pathfinder: Wrath of the Righteous Combat Mechanic Tips and Details, Pathfinder: Wrath of the Righteous Abomination Melee Lich Build Guide, Pathfinder: Wrath of the Righteous Playful Mood Achievement Guide, Pathfinder: Wrath of the Righteous How to Solve Blue Glyph Puzzle (Core Of The Riddle), Pathfinder: Wrath of the Righteous How to Solve Ivory Sanctum Buttons Puzzles. It would also make it easier to exchange one for the other using ToyBox if necessary. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Such mark can only be on 1 target at a time. This item will only be visible in searches to you, your friends, and admins. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. restore a variety of relics and more. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. Wrath of the Righteous leaves a memorable mark on the throwback-style RPG genre, with strong companion personality and turn-based combat. If an attack of opportunity was a critical hit, the enemy is staggered. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. Huge or Gargantuan size. Also has an option to disable au In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. The pedigree of Wrath of the Righteous is big as. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. I assume they correspond to the order Ive listed the options, but not entirely sure. To obtain it I had to add the relic to my inventory through toybox. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Other Pathfinder Wrath of the Righteous Guides: Unique Items List; Cheats (Trainer and Mod) Secret Ending; All Pathfinder WotR Guides; Unique Items List. Once per day you can charge both weapons in your hands with this flame for 10 minutes. A successful saving throw negates the blindness and halves the damage. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. This weapon also has an 18-20 critical threat range. Option 2 These glasses are made of very thick crystal. Ring Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. It is unusual to find so much cheer in a person with such a dark past. Core Of The Riddle Solution [], ContentsIvory Sanctum Buttons Puzzle SolutionsMinotaur: The Buttons & ClueMain Chamber: Buttons and ClueNorthern Exit Ivory Sanctum Buttons Puzzle Solutions Minotaur: The Buttons & Clue You have to first slay the [], Obscure details of exactly how certain feats work or function when using multiple characters. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. 20 units per day. Club/Flail (same affects across both weapons) Option 1 +3, deals 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaeonously. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. Bladeguard: Buckler Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Option 2 These glasses are made of very thick crystal. Is it possible to add the names of the completed items to the list? Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. This web also deals 1d6+3 bludgeoning damage each round. Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. A successful saving throw negates the blindness and halves the damage. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. Option 2 +3, radiant. Option 2 +5, made of crystals and be worn by a druid. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. Option 2 +6 enhancement bonus to charisma and intelligence. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. Padded Armor - Option 1 - +4, -2 to attack rolls and constitution, electricty resistance 30.

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