hoi4 road to 56 equipment names

It gets unlocked by researching technologies and is produced by production lines. Espaol - Latinoamrica (Spanish - Latin America). This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. The player never sees the category for each technology, but it does have certain uses, including but not limited to: Technology categories are defined within a technology_categories = { } block within /Hearts of Iron IV/common/technology_tags/*.txt files, where each category is separated with whitespace characters, no other info being assigned to it. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. it must have a separate gridboxType definition within the folder's container window. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. This includes resources, sub-units, offensive and defensive, or sub-unit categories. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. Information, Frequently Asked If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. use the add_to_tech_sharing_group effect to do so. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play Questions, Paradox Unpopular opinion: battleplans are the most fun way to play the game. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. This is my old technology mod, and the original core of Road to 56. See also: Air units. A lot of AI modifiers that apply to every single technology can be changed within defines. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. Support Equipment is an example of a type of equipment. Keep in mind that if there is no small item defined, all technologies will use the regular item, so this would only be useful if equipment-unlocking technologies in the folder are split between small and regular items. The tabs in the top of the tree allowing changing between technology folders. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. Sometimes totally overhauling the game requires a subtle touch. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. Road to 56 is all about alternate history and . This is done by putting the terrain within the scope of the sub-unit type or category. You have to go down the civil war route, yes. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. This is a one stop shop for a total enhancement of the game. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. This item will only be visible to you, admins, and anyone marked as a creator. These days it receives rare updates as most work now goes into R56. The value will be modified if the triggers are true. At the time of writing, an update to 1.10 Collie is expected within the next week. All trademarks are property of their respective owners in the US and other countries. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. This page was last edited on 18 February 2023, at 20:36. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. In which direction x and y aim depends on the format of the gridbox: a "LEFT" format means that x goes up-to-down while y goes left-to-right, while an "UP" format would mean that x goes left-to-right while y goes up-to-down. For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. show_equipment_icon = yes is used in order to make the equipment icon show up when hovering over the technology in the tree. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. This is done with the naval folder with Man the Guns, for example. It is also possible to use variables within a modifier of the ai_will_do value. In 1 collection by Greatexperiment Expanded Mods - Hearts of Iron IV 3 items Description Good Evening! This item will only be visible in searches to you, your friends, and admins. For example in the base game we have infantry_equipment_1, etc. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. The game & mechanics have been completely overhauled to fit the period that means that innovations like Tanks and Planes will take a while to enter the fray, so youll mainly be looking at infantry tactics. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. When I try to make another country annex it it makes my game crash. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. The key for the name is the same as the folder's name, while the description is the name with _desc appended. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. research_cost = 1 assigns the base research cost for this technology. Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. For doctrines, it's also typical to add the textbox detailing what the folder is. Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. This guide allows you to quickly spawn equipment in game. Any icons or textboxes can be added to the container window, and they'll appear in that position in the technology tree. In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. If only there was something more immersive? While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. start_year = 1935 assigns the year at which the technology is intended to be researched. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. I've revamped my mod Scenario: Overlord and lifted it from Beta status. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder. Make sure you dont accidentally download the old version of the mod. It also has thousands of new events, new units, new mechanics including DECON and MAD. ae 1000 infantry_equipment_3 He/Him. This has an effect on production efficency retention. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. This item has been removed from the community because it violates Steam Community & Content Guidelines. Technology sharing groups are a feature from the Together for Victory DLC (requiring it), allowing to receive bonuses to researching technology that other members of the group have already researched, up to 50%[5]. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. Valve Corporation. Do read our fullreviewfor the whole story on this mod. This has 3 types: army, navy, and air. 16 days ago. 1 / 5. If you have a related Youtube channel, enter the URL. If false at some point, the country will be automatically kicked out. This also modifies how the paths are drawn between technologies. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so.

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